Virtual garments based on geometric features of fabric buckling
نویسندگان
چکیده
We present a new, procedural approach for modelling and animating the garments worn by virtual characters. Our method takes into account the properties of fabric to generate the geometry of local folds that are so crucial for visual realism. Modelling is performed by approximating an initial free-form surface roughly representing a garment by a piecewise developable mesh called the buckling mesh. The latter models the specific buckling features of fabric: more precisely, it automatically folds according to pre-computed patterns, depending on the 3D positions of a few control points. The approximation enhances the realism of the garment surface since the wrinkles that make it piecewise developable also give it the appearance of fabric. Moreover, the set of 2D fabric panels required to sew the garment is computed during the process, enabling distortion-free texture mapping. During animation, the buckling mesh procedurally folds and unfolds according to the positions of its control points. The latter are animated through a simple physically-based model that accounts for the floating behaviour of cloth. Our solution differs completely from the standard physically-based approach, since it does not require the use of many mass nodes nor of stiff equations to generate non-extensible cloth. As our results show, our method can be used for the real-time, visually aesthetic animation of dressed characters, making it applicable to enhance the realism of virtual humans in real-time applications. Key-words: cloth modelling, procedural models, real-time animation ∗ GRAVIR/IMAG-INRIA, projet EVASION – 655 avenue de l’Europe – 38334 Montbonnot Saint-Ismier – France . Email: philippe.decaudin@(NOSPAM) imag.fr – Web: http://www.antisphere.com † University of Tübingen, WSI/GRIS – Sand 14 – 72076 Tübingen – Germany . Email: b.thomaszewski@(NOSPAM) gmx.de ‡ GRAVIR/IMAG-INRIA, projet EVASION – 655 avenue de l’Europe – 38334 Montbonnot Saint-Ismier – France . Email: marie-paule.cani@(NOSPAM) imag.fr – Web: http://www-evasion.imag.fr/Membres/Marie-Paule.Cani/ Vêtements virtuels basés sur les propriétés de flambage du tissu Résumé : Nous présentons une nouvelle approche procédurale pour modéliser et animer des vêtements portés par des acteurs virtuels. Notre méthode se base sur les propriétés des tissus pour générer la géométrie des plis qui apparaissent localement sur les vêtements. Ces plis sont d’une grande importance pour le réalisme visuel. La modélisation est obtenue en approximant une surface initiale arbitraire représentant approximativement le vêtement par un maillage développable par morceaux appelé le maillage de flambage. Ce dernier modélise les propriétés de flambage spécifiques au tissu : plus précisément, il se plie automatiquement en fonction de motifs pré-définis, qui dépendent de la position d’un petit nombre de points de contrôles. Ceci augmente le réalisme du vêtement car ces plis qui rendent sa surface développable par morceaux lui confèrent aussi l’apparence d’un tissu. De plus, les patrons 2D de tissu nécessaires pour coudre le vêtement sont calculés pendant le processus, permettant ainsi de le texturer sans distorsion. Au cours de l’animation, le maillage de flambage se plie et se déplie procéduralement en fonction des positions de ses points de contrôle. Ceux-ci sont animés par un modèle physique simple qui simule le comportement des parties flottantes du vêtement. Notre solution diffère totalement des approches physiques standards, car elle ne nécessite pas l’utilisation de beaucoup de masses ni de ressorts de fortes raideurs pour obtenir un vêtement non-extensible. Comme le montre nos résultats, notre méthode peut être utilisée pour l’animation en temps-réel de personnages habillés, la rendant utile pour améliorer le réalisme d’humains virtuels dans les applications temps-réelles. Mots-clés : modélisation de vêtements, modèles procéduraux, animation en temps-réel Virtual garments based on geometric features of fabric buckling 3
منابع مشابه
Virtual Garments: A Fully Geometric Approach for Clothing Design
Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling them in 3D, and then performing a physically-based simulation. The latter accounts for gravity and collisions to compute the rest shape of the garment, with the adequate folds and wrinkles. This paper presents a more intuitive way to design virtual clothi...
متن کاملBuckling and Post-buckling Analysis of FG-CNTRC Beams: An Exact Closed Form Solution
The present work derives the exact analytical solutions for buckling and post-buckling analysis of nano-composite beams reinforced by single-walled carbon nanotubes (SWCNTs) based on the Euler-Bernoulli beam theory and principle of virtual work. The reinforcements are considered to be aligned in the polymeric matrix either unifor...
متن کاملReview of Computer Models for Fabric Simulation Pregled računalniških modelov za simulacijo tekstilij
3D computer technologies are closely linked to all textile fi elds ranging from the designing and constructing of fabrics and garments, virtual human body presentations, interactive virtual prototyping to virtual fashion shows and e-trading. This paper off ers a review of frequently used methods for fabric simulation. The review is divided into two parts. The fi rst part of the paper comprises ...
متن کاملCapturing and Modeling of Deformable Objects
Modeling the behavior of deformable virtual objects has important applications in computer graphics. There are two prevalent approaches for modeling deformable objects, an active one by deforming existing virtual models and a passive one by capturing the geometry and motion of real objects. This thesis explores the problem of modeling and acquisition of objects undergoing deformations, and prop...
متن کاملAn Exploratory Study of Virtual Fit Testing using 3D Virtual Fit Models and Garment Simulation Technology in Technical Design
http://dx.doi.org/10.15221/13.067 Abstract The use of Three-Dimensional (3D) body scanning technology in the area of technical apparel design has begun to receive more attention and be implemented in the industry over the recent decade. The purpose of this study was to observe the effectiveness of 3D virtual fit testing processes using body scans and garment simulation technology and to identif...
متن کامل